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Random.ts

Provides pseudo-random generation through an Effect service.

This module exposes effectful generators for booleans, doubles, safe integers, bounded numbers, shuffling, and deterministic seeded runs. Because random generation is a service, tests and applications can replace the generator used by Effect programs.

Since v4.0.0



Represents a service for generating pseudo-random numbers.

When to use

Use to access or provide the random-number generator service used by Effect programs.

Gotchas

The default implementation is based on Math.random and is not cryptographically secure. Replace the service with a cryptographically secure implementation before using these generators for security-sensitive values.

Example (Accessing the random service)

import { Effect, Random } from "effect"
const program = Effect.gen(function* () {
const float = yield* Random.next
const integer = yield* Random.nextInt
const inRange = yield* Random.nextIntBetween(1, 100)
console.log("Float:", float)
console.log("Integer:", integer)
console.log("In range:", inRange)
})

Signature

declare const Random: Context.Reference<{ nextIntUnsafe(): number; nextDoubleUnsafe(): number }>

Source

Since v2.0.0

Gets a random element from an iterable.

When to use

Use to select one value uniformly from a collection using the active Random service.

Details

If the input type is known to be non-empty, the returned effect cannot fail. Otherwise, empty iterables fail with Cause.NoSuchElementError.

Example (Choosing a random value)

import { Effect, Random } from "effect"
const program = Effect.gen(function* () {
const value = yield* Random.choice(["red", "green", "blue"] as const)
console.log(value)
})

Signature

declare const choice: <Self extends Iterable<unknown>>(
elements: Self
) => Self extends NonEmptyIterable.NonEmptyIterable<infer A>
? Effect.Effect<A>
: Self extends Arr.NonEmptyReadonlyArray<infer A>
? Effect.Effect<A>
: Self extends Iterable<infer A>
? Effect.Effect<A, Cause.NoSuchElementError>
: never

Source

Since v3.6.0

Generates a random number between 0 (inclusive) and 1 (exclusive).

When to use

Use to generate a pseudo-random floating-point number in the standard [0, 1) range.

Example (Generating a random number)

import { Effect, Random } from "effect"
const program = Effect.gen(function* () {
const randomDouble = yield* Random.next
console.log("Random double:", randomDouble)
})

Signature

declare const next: Effect.Effect<number, never, never>

Source

Since v2.0.0

Generates a random number between min (inclusive) and max (exclusive).

When to use

Use to generate a pseudo-random floating-point number within a numeric range.

Example (Generating a bounded random number)

import { Effect, Random } from "effect"
const program = Effect.gen(function* () {
const randomDouble = yield* Random.nextBetween(0, 1)
console.log("Random double: ", randomDouble)
})

Signature

declare const nextBetween: (min: number, max: number) => Effect.Effect<number>

Source

Since v4.0.0

Generates a random boolean value.

When to use

Use to make a pseudo-random true-or-false choice.

Example (Generating a random boolean)

import { Effect, Random } from "effect"
const program = Effect.gen(function* () {
const value = yield* Random.nextBoolean
console.log("Random boolean:", value)
})

Signature

declare const nextBoolean: Effect.Effect<boolean, never, never>

Source

Since v2.0.0

Generates a random integer between Number.MIN_SAFE_INTEGER (inclusive) and Number.MAX_SAFE_INTEGER (inclusive).

When to use

Use to generate a pseudo-random safe integer across the full safe-integer range.

Example (Generating a random integer)

import { Effect, Random } from "effect"
const program = Effect.gen(function* () {
const randomInt = yield* Random.nextInt
console.log("Random integer:", randomInt)
})

Signature

declare const nextInt: Effect.Effect<number, never, never>

Source

Since v2.0.0

Generates a random integer between min and max.

When to use

Use to generate a pseudo-random integer within a rounded numeric range.

Details

The lower bound is rounded up with Math.ceil and the upper bound is rounded down with Math.floor. By default the range is inclusive; set options.halfOpen: true to exclude the upper bound.

Example (Generating a bounded random integer)

import { Effect, Random } from "effect"
const program = Effect.gen(function* () {
const diceRoll1 = yield* Random.nextIntBetween(1, 6)
const diceRoll2 = yield* Random.nextIntBetween(1, 6, {
halfOpen: true
})
const diceRoll3 = yield* Random.nextIntBetween(0, 10)
})

Signature

declare const nextIntBetween: (
min: number,
max: number,
options?: { readonly halfOpen?: boolean }
) => Effect.Effect<number>

Source

Since v2.0.0

Uses the pseudo-random number generator to shuffle the specified iterable.

When to use

Use to randomly reorder an iterable using the active Random service.

Example (Shuffling values)

import { Effect, Random } from "effect"
const program = Effect.gen(function* () {
const values = yield* Random.shuffle([1, 2, 3, 4, 5])
console.log(values)
})

Signature

declare const shuffle: <A>(elements: Iterable<A>) => Effect.Effect<Array<A>>

Source

Since v2.0.0

Seeds the pseudo-random number generator with the specified value.

When to use

Use to run an effect with a deterministic pseudo-random sequence.

Details

Using the same seed produces the same random sequence, which is useful for tests and reproducible simulations.

Gotchas

Use an unpredictable seed when uniqueness or unpredictability matters.

Example (Seeding random generation)

import { Effect, Random } from "effect"
const program = Effect.gen(function* () {
const value1 = yield* Random.next
const value2 = yield* Random.next
console.log(value1, value2)
})
// Same seed produces same sequence
const seeded1 = program.pipe(Random.withSeed("my-seed"))
const seeded2 = program.pipe(Random.withSeed("my-seed"))
// Both will output identical values
Effect.runPromise(seeded1)
Effect.runPromise(seeded2)

Signature

declare const withSeed: {
(seed: string | number): <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>
<A, E, R>(self: Effect.Effect<A, E, R>, seed: string | number): Effect.Effect<A, E, R>
}

Source

Since v4.0.0