Console.ts
Console.ts overview
Section titled “Console.ts overview”Wraps console operations in Effect.
The Console service exposes common console methods such as logging,
warnings, errors, groups, counters, tables, and timers. Because console access
goes through a service, programs can use custom console implementations in
tests or other environments. This module also includes scoped helpers that
close console groups or timers automatically.
Since v2.0.0
Exports Grouped by Category
Section titled “Exports Grouped by Category”accessors
Section titled “accessors”assert
Section titled “assert”Writes the supplied assertion message to the console as an error when condition is false; when condition is true, no console output is produced.
Example (Logging failed assertions)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { yield* Console.assert(2 + 2 === 4, "Math is working correctly") yield* Console.assert(2 + 2 === 5, "This will be logged as an error")})Signature
declare const assert: (condition: boolean, ...args: ReadonlyArray<any>) => Effect.Effect<void>Since v2.0.0
Runs the current console service’s clear operation.
When to use
Use to request that the active console implementation clear its visible output.
Gotchas
The clearing behavior depends on the active console implementation and host environment.
Example (Clearing console output)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { yield* Console.log("This will be cleared") yield* Console.clear yield* Console.log("This appears after clearing")})Signature
declare const clear: Effect.Effect<void, never, never>Since v2.0.0
Logs and increments the counter associated with label, using the console’s default counter when no label is provided.
Example (Counting repeated calls)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { yield* Console.count("my-counter") yield* Console.count("my-counter") // Will show: my-counter: 2 yield* Console.count() // Default counter})Signature
declare const count: (label?: string) => Effect.Effect<void>Since v2.0.0
countReset
Section titled “countReset”Resets the counter associated with the specified label back to zero.
Example (Resetting a counter)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { yield* Console.count("my-counter") yield* Console.count("my-counter") // Will show: my-counter: 2 yield* Console.countReset("my-counter") yield* Console.count("my-counter") // Will show: my-counter: 1})Signature
declare const countReset: (label?: string) => Effect.Effect<void>Since v2.0.0
Writes a debug message through the current Console service.
Details
The arguments are passed to the service’s debug method when the returned
Effect is executed. Any filtering behavior depends on the active console
implementation.
Example (Writing debug messages)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { yield* Console.debug("Debug info:", { userId: 123, action: "login" }) yield* Console.debug("Processing step", 1, "of", 5)})Signature
declare const debug: (...args: ReadonlyArray<any>) => Effect.Effect<void>Since v2.0.0
Displays an interactive list of the properties of the specified object, optionally using console-specific inspection options for debugging complex data structures.
Example (Inspecting an object)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { const obj = { name: "John", age: 30, nested: { city: "New York" } } yield* Console.dir(obj) yield* Console.dir(obj, { depth: 2, colors: true })})Signature
declare const dir: (item: any, options?: any) => Effect.Effect<void>Since v2.0.0
dirxml
Section titled “dirxml”Displays an interactive tree of descendant XML or HTML elements, which is particularly useful for inspecting DOM elements in browser environments.
Example (Inspecting XML-like data)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { yield* Console.dirxml('<user id="1">Ada</user>')})
Effect.runSync(program)// <user id="1">Ada</user>Signature
declare const dirxml: (...args: ReadonlyArray<any>) => Effect.Effect<void>Since v2.0.0
Writes an error-level message to the console, typically displayed with error styling by the active console implementation.
Example (Writing error messages)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { yield* Console.error("Something went wrong!") yield* Console.error("Error details:", { code: 500, message: "Internal Server Error" })})Signature
declare const error: (...args: ReadonlyArray<any>) => Effect.Effect<void>Since v2.0.0
Creates a scoped console group, optionally collapsed and labeled, and closes it automatically when the Effect scope is finalized.
Example (Grouping scoped output)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { yield* Effect.scoped( Effect.gen(function* () { yield* Console.group({ label: "User Processing" }) yield* Console.log("Loading user data...") yield* Console.log("Validating user...") yield* Console.log("User processed successfully") }) )})Signature
declare const group: ( options?: { label?: string | undefined; collapsed?: boolean | undefined } | undefined) => Effect.Effect<void, never, Scope>Since v2.0.0
Writes an informational message to the console, typically displayed with info styling by the active console implementation.
Example (Writing informational messages)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { yield* Console.info("Application started successfully") yield* Console.info("Server configuration:", { port: 3000, env: "development" })})Signature
declare const info: (...args: ReadonlyArray<any>) => Effect.Effect<void>Since v2.0.0
Logs a general-purpose message to the console.
Example (Writing log messages)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { yield* Console.log("Hello, world!") yield* Console.log("User data:", { name: "John", age: 30 }) yield* Console.log("Processing", 42, "items")})Signature
declare const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>Since v2.0.0
Displays tabular data as a formatted table in the console, optionally limited to selected properties.
Example (Displaying tabular data)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { const users = [ { name: "John", age: 30, city: "New York" }, { name: "Jane", age: 25, city: "London" }, { name: "Bob", age: 35, city: "Paris" } ] yield* Console.table(users) yield* Console.table(users, ["name", "age"]) // Only show specific columns})Signature
declare const table: (tabularData: any, properties?: ReadonlyArray<string>) => Effect.Effect<void>Since v2.0.0
Starts a scoped timer for label and automatically ends it when the Effect scope is finalized.
Example (Timing scoped work)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { yield* Effect.scoped( Effect.gen(function* () { yield* Console.time("operation-timer") yield* Effect.sleep("1 second") yield* Console.log("Operation completed") // Timer ends automatically when scope closes }) )})Signature
declare const time: (label?: string | undefined) => Effect.Effect<void, never, Scope>Since v2.0.0
timeLog
Section titled “timeLog”Logs the elapsed time for an existing timer without stopping it, allowing progress reports for long-running operations.
Example (Logging timer progress)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { yield* Effect.scoped( Effect.gen(function* () { yield* Console.time("long-operation") yield* Effect.sleep("500 millis") yield* Console.timeLog("long-operation", "Halfway done") yield* Effect.sleep("500 millis") // Timer ends when scope closes }) )})Signature
declare const timeLog: (label?: string, ...args: ReadonlyArray<any>) => Effect.Effect<void>Since v2.0.0
Writes the current stack trace to the console to show how the current point in the code was reached.
Example (Writing stack traces)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { yield* Console.trace("Debug trace point") yield* Console.trace("Function call:", { functionName: "processData" })})Signature
declare const trace: (...args: ReadonlyArray<any>) => Effect.Effect<void>Since v2.0.0
Writes a warning-level message to the console, typically displayed with warning styling by the active console implementation.
Example (Writing warning messages)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { yield* Console.warn("This feature is deprecated") yield* Console.warn("Performance warning:", { slowQuery: "SELECT * FROM large_table" })})Signature
declare const warn: (...args: ReadonlyArray<any>) => Effect.Effect<void>Since v2.0.0
withGroup
Section titled “withGroup”Runs an Effect inside an optionally labeled or collapsed console group, starting the group before execution and ending it after the Effect completes.
Example (Wrapping an effect in a group)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { yield* Console.withGroup( Effect.gen(function* () { yield* Console.log("Step 1: Initialize") yield* Console.log("Step 2: Process") yield* Console.log("Step 3: Complete") }), { label: "Processing Steps", collapsed: false } )})Signature
declare const withGroup: ((options?: { readonly label?: string | undefined readonly collapsed?: boolean | undefined}) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>) & (<A, E, R>( self: Effect.Effect<A, E, R>, options?: { readonly label?: string | undefined; readonly collapsed?: boolean | undefined } ) => Effect.Effect<A, E, R>)Since v2.0.0
withTime
Section titled “withTime”Runs an Effect with a console timer, starting the timer before execution and ending it after the Effect completes.
Example (Timing an effect)
import { Console, Effect } from "effect"
const program = Effect.gen(function* () { yield* Console.withTime( Effect.gen(function* () { yield* Effect.sleep("1 second") yield* Console.log("Operation completed") }), "my-operation" )})Signature
declare const withTime: ((label?: string) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>) & (<A, E, R>(self: Effect.Effect<A, E, R>, label?: string) => Effect.Effect<A, E, R>)Since v2.0.0
constructors
Section titled “constructors”consoleWith
Section titled “consoleWith”Creates an Effect that provides access to the current console service and lets you perform operations with it within an Effect context.
Example (Accessing the current console service)
import { Console, Effect } from "effect"
const program = Console.consoleWith((console) => Effect.sync(() => { console.log("Hello, world!") console.error("This is an error message") }))Signature
declare const consoleWith: <A, E, R>(f: (console: Console) => Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>Since v2.0.0
models
Section titled “models”Console (interface)
Section titled “Console (interface)”Represents a console interface for logging, debugging, timing, and grouping output.
Signature
export interface Console { assert(condition: boolean, ...args: ReadonlyArray<any>): void clear(): void count(label?: string): void countReset(label?: string): void debug(...args: ReadonlyArray<any>): void dir(item: any, options?: any): void dirxml(...args: ReadonlyArray<any>): void error(...args: ReadonlyArray<any>): void group(...args: ReadonlyArray<any>): void groupCollapsed(...args: ReadonlyArray<any>): void groupEnd(): void info(...args: ReadonlyArray<any>): void log(...args: ReadonlyArray<any>): void table(tabularData: any, properties?: ReadonlyArray<string>): void time(label?: string): void timeEnd(label?: string): void timeLog(label?: string, ...args: ReadonlyArray<any>): void trace(...args: ReadonlyArray<any>): void warn(...args: ReadonlyArray<any>): void}Since v2.0.0
references
Section titled “references”Console
Section titled “Console”Context reference for the current console service in the Effect system, allowing access to the active console implementation from within the Effect context.
When to use
Use when you need an effect to run against a provided console implementation, such as tests or alternate runtimes, rather than the default console.
Details
When no override is provided, the reference resolves to globalThis.console.
Example (Accessing the current console)
import { Console, Effect } from "effect"
const program = Console.consoleWith((console) => Effect.sync(() => { console.log("Hello from current console!") }))See
consoleWithfor using the current console service inside an effect
Signature
declare const Console: Context.Reference<Console>Since v2.0.0